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Codex Xenos

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Codex Xenos

Post by Dishonored on Tue Jul 18, 2017 9:31 pm

Volume: Nyeloth
The first details of Nyeloth history began around the time of 30107 UE on their homeworld of Kghich.
The terrain of Kghich is primarily composed of large deserts. Surrounding those deserts are plains of dried dirt, crags, canyons, and mountains. The planet was dotted with small lakes and creaks. The planet could be compared to a slightly more hospitable version of Mars.
Of the many hundreds of tribes to spawn over the planet, those that lived on the mountains tended to have more survivability than land-based tribes. The land was unbearably arid, with temperatures constantly exceeding 65 °C. As such, most tribes appeared on the eastern continent of Hijl, which had the largest mountain range known as Ynkihlmkre (Translation: Stairs to Life). These “stairs to life” were far more suitable to the Nyeloth at temperatures of around 30 °C.
Most all mountains contained a single village, which was built around a mountain-lake. The lakes provided food and water while the inner mountain served as a housing area for the Nyeloth, who tended to dwell in caves during their resting hours.
Around a century later, 56 documented tribes existed along Ynkihlmkre, while 32 other documented tribes existed around the world, 8 of which existed on flat land rather than mountains.
The “Ynkihlmkrei”, as they called themselves, fought among other tribes for additional resources during the harsh summer seasons. During the 108 day year of Kghich, 54 days were spent in a summer-like season. During this time many tribes faced horrible droughts. During this pressing period, villages began to steal water and other resources from nearby villages. Due to this, walls were created and water would be kept deep in caves. Thus, invading tribes would have to break through the village walls and defenses to gain their reward. Invasions tended to fail, as raiders died of dehydration before reaching the village. Some were pitied and fed upon arriving to enemy villages while others were eaten and stripped for resources (primarily water) (The more sympathetic villages tended to be higher up on the mountains).
Over the course of the next three centuries, the Ynkihlmkrei created language, books, and libraries, although due to the convoluted spelling of the language, many people misspelled the name of their people, eventually resulting in people calling themselves the Ynhiklmkrei. Additionally, Folk-legends began to craft an early religion for the Ynhiklmkrei. The religion consisted of 4 Gods:
Skalke the Loved; Goddess of Water and Queen of the Gods
Frli the Hated; God of Summer and Villain to the Gods
Jolk the Cold; God of Winter and Bringer of Happiness
Yukimni the Spider; God of 8 Sand Villages
Skalke was viewed as a beautiful woman with legs replaced with a fish tail and fins along her joints. She was the most favored of the gods, as she was the bringer of water and thus the bringer of life. Skalke was viewed in a similar fashion to how a child would view their mother: A powerful, well-educated, and all-loving individual who could do no wrong.
Frli was the incarnation of summer and viewed as a fiery demon with a crown on his head with a sun-shaped jewel mounted upon it. Due to the devastation the summer caused upon the people, Frli was constantly shouted at (During the summer months, local priests would begin yelling at the sun. The citizens, who thought they were preforming a ritual, joined them. In actuality, the priests had become completely delusional due to dehydration and were hallucinating. Despite this, the tradition continued for millennia and in some Nyeloth premises still presides).
Jolk was seen as a snowy and icy man with a smile carved onto his face. He was jubilant, large, and seen as a happy man in general. The coldness he brought allowed the Nyeloth to have a long needed break from the dreaded summer months.
Yukimni was a strange god and was molded after the Nyelothian Colossus Spider. Each of his legs depicted one of the villages that was said to preside in the low lands. (Despite not doing much exploring, Ynhiklmkrei villagers noted the existence of lights below the mountains. Over the course of about two and a half decades, Ynhiklmkrei historians figured 8 or so villages existed below the mountains somehow).
Due to the traditional lifestyle of the Ynhiklmkrei; which revolved around constantly pleasing the Gods for rewards, a large amount of deaths due to dehydration, and the execution of “free-thinkers”, society did not progress for several millennia.
By the year 50899 UE, all of the original 56 tribes along the Ynhiklmkre Mountain range formed into a large tribe, now called “Clan Ynhiklmkre”.
Several months later, foreigners came to the gates of the new “Empire”. An ancient Nyeloth historian said that they were “Twice as tall as any Nyeloth, twice as wide, and their faces were little more than sand-scraped skulls”. The historians say that at first only one of these “Nyeloth” appeared at the gate, followed by a visible, single-file line of hundreds more similar Nyeloth coming up the mountain via a trail they had not carved. As all of them reached the gate, they formed into a horizontal line, and killed everyone within the village of Hahgkra. Historians recall those Nyeloth as having nothing to say, but having weapons never seen before, and made out of shiny brownish materials. They claim their wooden and stone weapons did nothing but shatter against the superior technology.
At that point, Ynhiklmkre declared war on the “Sand-Nyeloth”. Many priests claimed that the war was a curse from Yukimni, and others claimed it was the apocalypse: a punishment for having become a unified nation. As such, the war took on many names, such as “The Apocalyptic War”, “The First War”, “The War of the Sand-People”, and “The Revenge of Hahgkra”.
After ten years of fighting, the Sand-Nyeloth killed all of the warriors Ynhiklmkre could muster. Upon their victory, they herded most of the population together, and marched them towards the central mountain. Upon reaching the mountain, the Sand-Nyeloth began to speak their first words to the Ynhiklmkrei. They demanded to be given authority over Ynhiklmkre, to have a Castle-Capitol built in their honor (and for them to live in) (Named Nazk), to create a caste system in which there were the God-Clanners (the Sand-Nyeloth) and the Low-Clanners (the Ynhiklmkrei).
During the period where the God-Clanners were coming to power, many Low-Clanners were astonished by their noticeable interest in Ynhiklmkre’s Libraries (or lack thereof, depending on the village), and the Ynhiklmkrei’s culture. The Ynhiklmkrei found the God-Clanners were not only powerful, but fond of general knowledge, war and battle tactics, fighting, and medicine. Despite their apparent high-standing, the God-Clanners, upon learning about the culture and religion of the Ynhiklmkrei, demanded that statues of Skalke and Jolk be demolished and from their rubble be replaced with statues of Frli. The instant lack of compliance led to a civil war/uprising from the Ynhiklmkrei. Due to their lack of warriors, they lost miserably (not even managing to win a single kill) and were threatened under the execution of family members to demolish statues of Skalke and Jolk in place of Frli. The day in which they lost was remembered as “The Day of Countless Tears”.
At that point, the Nyeloth hit their first metal age: the Copper Age. After the destruction of Ynhiklmkre by the God-Clanners, they renamed the Empire after the name of their village: Nazkiad. They introduced their knowledge to the populous as to better society. Despite the views most all Ynhiklmkrei held, the God-Clanners were positive to the advancement of the Nyeloth as they stepped away from culture (by removing the two most favored Gods and replaced them with the most hated one and keeping Yukimni as well, who very few cared about; thus removing the people’s want to engage in cultural activities and secularizing society), and embraced knowledge. Under the rule of the God-Clanners, they opened more libraries, opened the first hospitals, and created official war academies and training centers. Throughout this period though, many terrorist attacks occurred due to religious extremism, and while they were cheered on at first, the public executions and gradual secularization of society led these religious extremists to be viewed as idiotic.
By the 51000s, the Nazkiad began to expand around Hijl to other mountain ranges, finding three other primitive tribes and conquering them (The tribes being: Yunlesh, Khtin, and Vrolsk), like they did to Ynhiklmkre. They annexed their people, brought to them knowledge, and rather than destroying their religion adopted it into their own. (The God-Clanners deemed this worthy as to create tolerance among the different clans). They came to embrace several new gods, namely Thalin the Mountain God (Yunlesh), Kraita the Creek Goddess (Khtin), Rtke the God of Homes and Caves (Khtin), and Ynsh, the God of the Sky (Vrolsk).
Of the small clans that were taken over by the Nazkiad, one tribe known as the Chli tribe which refused to annex its gods, despite the numerous people the Nazkiad killed. The Chli believed in two gods: Renk the Sun God and Neri the Moon Goddess. Their stubbornness towards being annexed made the King God-Clanner Urskhn personally bring himself and his army towards the Chli’s mountain. Unbeknownst to the king and his warriors was that the people of Chli knew of their soon-to-be assault, and were known to use explosives in ceremonies. Upon the arrival of Urskhn’s army, the Chli detonated their own mountain, killing themselves, the king, and the best warriors of Nazkiad.
With the king and the warriors of Nazkiad dead, the civilians of Nazkiad who still identified as Ynhiklmkre began to fight the government directly in a civil war. Due to the massive lack of God-Clanner warriors compared to Low-Clanner warriors, the Low-Clanners stood a chance of winning. With roughly equal standing, the war could be won on either side. This was until the Battle of Nazk, where the God-Clanners were valiantly defending the Nazkiad capitol until forces from Yunlesh, Khtin, and Vrolsk joined the fray, and defeated the God-Clanners and executed citizens who considered themselves to be Nazkiadi.
At that point, the individual clans left to their old homes and adopted their own gods once more, with the addition of Renk and Neri, who many considered to have blessed them in their fight against the Nazkiad.
Despite the destruction of the Nazkiad, the civilizations still kept the knowledge they gave them.
The ego of each of the Clans grew as all of them spun their tales about their glorious efforts in defeating the Nazkiad. Each Clan spun it differently as to make their own Clan seem like the hero. Additionally, religion poured back into the clans; each started to create their own personal identities, which while based off Nazkiad culture, deviated from it enough to be considered unique. This took the form in the way they made their buildings, to the way their crafted weapons and styled themselves, and the ways they prayed to their gods. The nationalism they developed grew steadier over the century.
By the 51100s, the four Clans Ynhiklmkre, Yunlesh, Khtin, and Vrolsk found themselves believing that they were superior than other the other clans, and the Gods would save the other Clans should they help them. Ynhiklmkre was the first to latch onto this idea, and thus began the Crusade of the True Goddess Skalke. The Ynhiklmkre first attacked Khtin, as they felt that if they could rid of two gods in their first attack, taking the other two would be easy. Khtin, though, defended their territory well. The other Clans looked upon Ynhiklmkre in disgust as they attacked another village, but refused to help Khtin believing them to be inferior, and eventually Khtin wore away along with its gods. Noticing that Khtin was defeated, both Yunlesh and Vrolsk attacked Ynhiklmkre, though neither helped each other. Despite severely hurting Ynhiklmkre, due to their lack of coordination with each other (as they weren’t actually trying to help one another more so out-do the other) they failed in destroying Ynhiklmkre; in turn, Ynhiklmkre whittled down the armies of both Yunlesh and Vrolsk, sending them back home to defend. In their arrogance, Ynhiklmkre split its army in two to fight both Yunlesh and Vrolsk at the same time, and, due to the weakness of both armies, managed to make it a fair fight.
While the battles were occurring, the Sand-Nyeloth had recuperated. Having only sent about one hundred of their people from a single village a few centuries ago had not hurt them much, but they felt they had failed and strived not to do so again. They strengthened their tactics and learned how to make the explosive powder the Chli used against them, and perfected it. The 8 sand clans, Kraskt, Untrk, Lykt, Ntre, Dreschkt, Hvri, Wxli, and Nckri came together for the war effort: The Vengeance of Nazkiad. Untrk, Lykt, and Ntre attacked Yunlesh. Dreschkt, Hvri, Wxli attacked Vrolsk. Nckri defended the 8 clans, and Kraskt (who held the village of Nazkiad) directly attacked Ynhiklmkre.
The massive armies of the Sand-Nyeloth completely devastated the forces of the Mountain-Nyeloth. The use of the Sand-Nyeloth’s grenades completely threw the Mountain-Nyeloth off-guard, and the superior fighting tactics which became more akin to massive guerilla warfare destroyed the Mountain-Nyeloth. The Kraskt invaded the ill-guarded cities within Ynhiklmkre, defeating the guards there and retaking the capitol of Nask. This time, the Sand-Nyeloth did not annex the Mountain-Nyeloth as civilians, but made them into slaves. The clans then created their empire: Krvolksklok (Land of the Eight Clans). The royal court was composed of the Leader of every Clan, and a King from Kraskt (as they had taken the capitol and gained the right to it)
Under the rule of the God-Clanners, the God-Clanners abolished religion, and abolished any rights the Low-Clanners had, forcing them into slavery and giving them no legal rights or protection against abuse.
During the Low-Clanner’s time of slavery, the God-Clanners forced them to destroy their cities as to mine out of the mountains. Upon mining the mountains, the God-Clanners found a new greyish metal and learned how to harness it, thus beginning the Iron Age.
By the 51200s, exploration began via “Land-boats”. Land-boats were akin to small houses which would hold about a dozen God-Clanners and food and water. The Land-Boats were pulled by around a hundred or slave Low-Clanner slaves. These land-boats travelled across the deserts of Hijl, forming roads. Those roads later gave birth to villages, which gave birth to trading posts, which in turn created cities from those villages. Due to the use of Land-boats, hundreds of new cities began to appear along the desert far from the capital cities of the Eight Clans.
During the 51300s, two new races had been found. In the southern areas of the continent, the Canyon-Nyeloth, who lived in canyons or underground, were pale, had bad eyesight, and could not stand light well. These Nyeloth were hostile to the Krvolkskloki. Upon fighting them, Krvolkskloki warriors would stay in well-lit areas as to dissuade or defeat attackers. Many Canyon-Nyeloth were given to Low-Clanners as food, as the Low-Clanners could not tolerate the desert heat compared to God-Clanners.
The northern race was Crag-Nyeloth. The Northern Crags of Hijl were home to numerous and plentiful minerals and metals. Despite this, the crags are low in food and water, and so the Crag-Nyeloth fought vigorously for resources, with the constant need to improve: Improvement meant survival. The Crag-Nyeloth thus became well armored, well prepared for attackers, and excessively aggressive and territorial. Their battle-prowess was enough to match the Sand-Nyeloth. The Crag-Nyeloth became an apparent hazard in exploring north, as engaging them had a fifty-fifty chance of success or failure; success usually being pyrrhic (on either side). As such, exploration continued south of the continent in which the only dangers were Canyon-Nyeloth who were easily defeated.
The southern parts of Hijl were explored and mapped by the Krvolkskloki. Upon reaching the southern-most lands of Hijl, they found the coast of their continent. Despite only being divided by a large lake, the Krvolkskloki were completely astonished to find a body of water they could not see the end of. Many Krvolkskloki were reluctant to cross the body of water, not only because they lacked buoyant objects to cross it, but also because they felt that the water was infinite (And thus it was named Yntiknok: Infinite Lake).
Despite their fear of the water, a city was created near the coast and named Idrl. Due to the abundance of food, the city prospered excessively.
By the 51400s, Idrl had become a massive metropolis, being larger than the capitol of Nask. As Idrl produced more food than most anywhere else in the known world, the population of Idrl was more than the rest of the empire combined. Idrli developed a unique culture and personality based around the ocean. The Idrli constructed boats to cross the water, and found other large cities controlled by Water-Nyeloth. These Nyeloth resided on the small islands of the lake and connected their islands by large bridges and had massive towers constructed on every island to house their civilians. These Water-Nyeloth had abundant resources for most all of their life, and were non-aggressive due to the abundance of resource. They welcomed the Idrli and traded with them frequently. By the year 51427, Idrl, along with the Water-Nyeloth towers, raised a different flag declared themselves an independent empire under the one-ruler, Queen Maskri.
Krvolksklok did not stand the actions of their most profitable city. While Idrl had separated itself, it had no intentions of going to war with Krvolkskloki, but instead wanted to hold its resources for itself (it generated roughly a third of all the resources of the Krovlksklok Empire). Due to Idrl seceding, Krvolksklok went into an economic depression.
As Krvolksklok was already in production of several more land-boats (which were rather expensive, resource wise), they went into a deficit quickly. Production for land-boats ceased, and the remaining resources went into updating the equipment of the military to the highest standards. The Krvolksklok Empire then declared war on the Idrl Empire.
The Krvolksklok refitted some of their land-boats to become military transports as they road into the capitol city of Idrl. The current Overlord, Lokkek, sent a massive army of 5,000 well armored, highly trained warriors. Awaiting them was an Idrl army of 100,000 decently armored, highly trained warriors. The Idrl army completely devastated the Krvolksklok army. Rather than the Battle of Idrl, most dubbed it the Massacre at Idrl.
“The Army of 100,000” marched towards the capitol city of Nask. The cities that passed by them offered little resistance, as most of the Krvolksklok army was devastated in the massacre. The Krvolksklok cities tended to surrender upon seeing the army, and were annexed into the Idrl Empire. For cities that did not surrender, their defenses were quickly annihilated and the cities captured. By the time the Idrl Army reached Nask, the Krvolksklok lacked a single official warrior to defend the city. The general of the Idrl army, Klicoc, marched into the throne room of the Nask Castle to meet Lokkek. Rather than executing him as they had believed, the general brought him a large fish (about the size of himself). He remarked about how long it had taken him to catch the fish, and how prideful he felt in catching the massive fish. He gave the fish to the King to show there were “No problems on my side”. At that point, he handed the King a treaty that stated while the King would not receive his cities back, the Idrli would assist the Krvolksklok in the construction of a new metropolis along the coast. The King agreed, and construction on the coast city of Sernl began.
By the year 51500, the city of Sernl opened its gates. The two metropolises nearly were only a few miles apart. With Sernl, the Krvolksklok regained their ability to travel, and with the population exponentially increasing, their military skyrocketed as well. Before the century ended, the Krvolksklok military was only slightly smaller than the Idrl military (despite being slightly smaller, the Krvolksklok had better military technology such as master-crafted iron armor and weapons compared to the standard iron armor and weapons of the Idrl military).
In the 51600s, King Izokel of Krvolksklok and Queen Tkalka of Idrl came together to discuss exploration efforts and how they had mostly ceased. The two felt they conquer the north and to see if the old legends of the Crag-Nyeloth were true. They created the Aligned Army of Exploration and began to explore the northern regions of Hijl.
The army was surprised to find that the old legends of the Crag-Nyeloth were quite true, and that, as had been recorded centuries ago, were aggressive and territorial.
While in the southernmost areas of the northern regions of Hijl, the army began setting up the first northern city, known as Kazdrkad. The Low-Clanners are noted to have preferred these areas as they were noticeably colder than the deserts they were dragged through.
Kazdrkad was constantly attacked by Crag-Nyeloth during the day and night. As such, Kazdrkad became heavily fortified, with war towers and walls.
The Kazdrkadi did not wish to start any other cities due to the difficulty of maintaining and defending the one they created. Due to the King and Queen’s want for more cities and expansion into the north, they looked down upon the actions of the Kazdrkadi. By the year 51564, both parties decreed Kazdrkadi a “Lost Cause” and ceased funding towards the city.
From then on, the now old King Izokel and Queen Tkalka began exploration beyond the Yntiknok. Boats were constructed, as well as another exploration company.
The exploration company quickly found the lake was nowhere near infinite, and the lake was traversed within a few weeks. The lake led them down to the continent directly below them, which they then named Klyth (after the head of the exploration company’s husband).
The landscape was primarily desert like Hijl. For the most part, Klyth was desolate. The exploration set up camp on a peninsula near Yntiknok, and named the city Drkor. The exploration company scoured the continent, creating several dozen more cities within the desert for mining and port-cities near Yntiknok. Explorers did note of the existence of several stone-age Mountain-Nyeloth tribes in the Kithal Mountain range in southern Klyth as well as several Canyon-Nyeloth tribes in eastern Klyth. Despite having little to report, the vast amount of cities created in Klyth boosted the economies of Idrl and Krvolksklok significantly. The armies of both empires reached into the millions.
The next two centuries (From 51600-51800) yielded extensive resources to the two empires, in which medical, military, science, and architectural improvements became extensive. As such, the Krvolksklok-Idrl Golden Age began. Other than small conflicts with indigenous peoples, they had no major conflicts, and the progress of civilization continued improving.
By the year 51801, Prince Khlir, son of King Trykl of Krvolksklok and Princess Mvki, daughter of Queen Ynsrli of Idrl met each other during an exploration meeting, and fell in love with each other. After a brief time of not knowing where the two youths had gone, they found the two had talked in private and found they enjoyed one another’s company immensely; they wished to marry.
While the alliance between Idrl and Krvolksklok was beneficial and intimate (To the point of where many had friends from other Empires and that the two mixed cohesively), the two empires found that they were incompatible due to governmental practices of either Empire, with Krvolksklok taking on a Council and Head style government while Idrl was led by an absolute leader. Their parents denied them the ability to marry each other as the two had to rule their empires when they were older. In spite of this, the two youths ran off with several Low-Clanners and other members of their courts loyal to them. In their anger, the King and Queen blamed one another for the disappearance of their child, and in a duel, managed to kill each other, leaving both Idrl and Krvolksklok without a leader. As a leader had never been killed before, and there were no available heirs, no one knew how to proceed as there were no protocols for such an event. As such, a power vacuum appeared and multiple individuals vied for power.
At the end of the chaos, both empires crowned their military generals as kings; King-General Isel of Krvolksklok and King-General Lokys of Idrl. (Idrl broke their tradition of having only queens at this point). In their vengeance, both empires declared war on one another in the year 51802.
The cities in Klyth were unsure what exactly to do as they were created from both Krvolksklok and Idrl forces. As such, Klyth declared its independence from either empire as the civilians had no intentions of attacking their fellow peoples. To fully “show off” their independence, they invited the orphaned Prince Khlir and Princess Mvki to rule over them, thus starting the first Dual-Archon system, in which two royal members ruled with equal power. Upon coming to power, the made the people who followed and helped them into nobles, including the Low-Clanners, which was the first time a Krvolkskloki/Idrli Low-Clanner was not a slave. Under the rule of “The Two Lovers”, they felt that the caste system and other factors divided people unnecessarily. Several years into their rule, they declared that Low-Clanners be granted the same rights as God-Clanners, and that foreign allies (namely the Water-Nyeloth) also be granted the same rights.
By the year 51822 (two decades after the war began), most all warriors and civilians were sick of the constant fighting, despite the generals being eager to continue the conflict. At this point, the Eight Clan Councilmen and Councilwomen decided to disband and leave the “Mad-General” Isel to continue his fight alone. The Councilmembers went back to the respective cities and continued to make them prosper. Without the backing of the Eight Clanners, and their support, the military waivered, with many going back home to the cities of their ancestors. As such, Idrl slowly took more Krvolksklok territory, eventually taking Nask in the year 51825. Upon arriving, King-General Lokys publically executed (via decapitation) King-General Isel. One of the longest conflicts in history was finally ended, though few civilians remained in Krvolksklok, as most moved back to the homes of their ancestors with the warriors.
Despite having taken over another empire, Idrl was only about half as strong as it was prior to the war. The King-General assured the people all was fine, but with a lack of funding and resources, people soon found that not all was well.
As the war had progressed, The Klyth Empire was steadily progressing, especially with the freedom of the Low-Clanners. With Low-Clanners being formally educated and tolerated, more people were contributing to society, thus progressing it further. Despite their amazing advancements, the Klyth Empire lacked a formal military as they forewent such measurements, finding them unnecessarily brutal.
Idrl, now having conquered Krvolksklok, turned its eyes to the Klyth Empire. By conquering them, they could easily restore the necessary resources to continue their empire. On the year 51826, King-General Lokys declared war on the Klyth Empire. The people of Idrl, though, did not stand for this. Lokys’s warriors disobeyed his orders on the basis that he was unfit for duty on the basis of mental retardation and/or insanity. With that, his army turned against him, and killed the King-General. From there, representatives from Idrl sent a request to the Archons Khlir and Mvki, requesting that the Idrl Empire (including the destroyed Krvolksklok Empire) be annexed into the Klyth Empire. They accepted, and formulated a new empire: The Khlirmvki Empire.
The creation of the Khlirmvki Empire proved to be another golden age for the Nyeloth. With a lack of a military, the Khlirmvkii people focused on science and culture. They began to revive the ancient cultures of Ynhiklmkre and Nazkiad. During this period, four major groups grew: Science, Engineering, Culture, and Philosophy. Science bettered the living standards of the people by improving medicine and discovering the uses of different elements. Engineers created stronger, prettier households for the Khlirmvki to live in. Culture brought about the past and gave direction from the errors of the past. Philosophy provided the people with better morality and courage to take on life.
In the year 51830, construction of the Kraushkotkin (Tower of Forever) began in Drkor. It was essentially a museum that held artifacts from the various ages and was constructed out of marble and given ornate designs. Simply, it was their first World Wonder. By the year 51850, the tower was deemed “complete”. A decade later, both Archons Khlir and Mvki died. Their daughter, Mavraki, chose a husband (named Kgolk) to marry and continued the empire.
In the year 51844, Khlirmvki was invaded by northerners. The Khlirmvkii claimed they spoke the same language as them, although they growled in-between sentences. The army was composed of Sand-Nyeloth, Mountain-Nyeloth, and Crag-Nyeloth, and raised a flag akin to the old Kazdrkad flag. Due to Khlirmvki’s lack of a military, the Kazdrkad raided dozens of cities within the Khlirmvki Empire. Slowly, Khlirmvki’s territory was stripped away. Although, by the time the brutish warriors reached the Khlirmvki capital of Drkor, the Khlirmvki defended the city against the brutes. Although they had a defense force around the city, they did not have enough warriors to get retrieve their other cities. Additionally, the Kazdrkadi invaders had a similar level of military technology as Krvolksklok/Idrl (Which was akin to the military level of Khlirmvki). As such, the last stronghold of Khlirmvki was now at the city of Drkor. The various cities along the mountains and desert were captured, while the resource-rich metropolises, namely Idrl and Sernl were razed to the ground.
After the destruction of the cities, the technological level of most of Hijl and some of Klyth was reduced to standards in the 51500s (roughly 300 years prior).
The Kazdrkad army, after having destroyed their opposition, captured Nask, and began to write the Kazdrinaka: A religious text describing the heroism of the Kazdrkad, the God of Revenge, Kazdri, and how the true people of Kazdri conquered the failure that was the petty world of Kghich. As such, they created the Kazdrkad Empire.
The next day, a large army of Sand-Nyeloth came to the captured capitol of Nask, and began to fight the Kazdrkadi. The Kazdrkadi were caught off-guard though, as these Sand-Nyeloth, who bore the flags of the Eight Clans, had metal tubes which shot projectiles out of them. By the time the Kazdrkadi army got into melee with the Clanners, half of the Kazdrkadi army had been shot. Additionally, the Clanners superior fighting styles completely outdid the savage amateur styles of the Kazdrkadi. The Clanners (specifically Kraskt) then took back Nask. They recorded the Kazdrkad Empire as “The Day-Long Empire”.
The Khlirmvki Empire quickly learned of the actions taken by the Clanners, and set out to capture Idrl and Sernl. As they reached the two destroyed cities, they found standing at the other side armies of Clanners (Untrk at Idrl and Lykt at Sernl). The Clanners fought viciously and annihilated the Khlirmvkii armies.
Fearing an assault on her life, Archon Mavraki and her husband, Archon Kgolk attempted to flee the city of Drkor. As the two feared, an army from Clan Dreschkt had surrounded the city. They assaulted the city, and captured the two archons. Upon questioning their motives, the leader of Clan Dreschkt, Overlord Kotrka, showed them the Book of the Clans, which outlined from the beginning the prophesized conquest of the Eight Clans. It started with the Gods of the Universe, who called themselves the Rhnhont, damned them to the sands. Despite that, the sands made them resilient, allowing them to go for years without eating and having bodies composed almost purely of muscle. The Eight Clans, originally at war, came together, improving each other’s society to make them progress faster than every other culture. The book stated that they would come to rule once, but fail in their arrogance. They would come to rule again, but fail because they were weaker, but from those failures they would learn and adapt and become the strongest the world had to offer. From there, the book said to wait until the world was conquered, and in the victory of the enemies to strike them. From there, the Eight Clans would take over the world, and make themselves Gods to destroy the Rhnhont. With that, Overlord Kotrka swung his sword and decapitated both the archons.
Additionally, Idrl and Sernl were recycled and remade into more glorious versions of their past selves.
From there, Kraskt came to rule over the Ynhiklmkre Mountain Range, Nckri ruled over the area where the Eight Clans presided, Untrk ruled over Idrl and the west of the city, Lykt ruled over Sernl and east of the city, Dreschkt ruled over Drkor and Hijl, Ntre, and Hvri went to the western continent, which they named Tnklotri (Two Travelers); Ntre took the northern regions, Hvri the southern regions, and Wxli went to the northern pole/continent, and named it Nalkala (Top of the World). At that point, the Eight Clans each ruled their own portion of the world.
With the Eight Clans capturing the world, they implemented the God-Clanner/Low-Clanner system as well as a royal dynasty ruled by an Overlord (in each Clan’s Empire, named after their Clan). This did not set well with the other races as most of them resided in the Khlirmvki Empire, which had equality for all races. While it did not sit well, there was little they could do against the Clanners. After a few uprisings that were put down, the Low-Clanners accepted their place under the God-Clanners. This time, though, all the races were placed as “Low-Clanners”. As the Book of the Clans dictated, there would be a millennia of peace before the Clans would fight each other to the death to face the gods, and so they set out to create this peace.
In the 51900s, the Clans continued to upgrade their technology, improving the guns they used, as well as making stronger armors out of alloys. The continued to expand their empires by building cities at their borders and within their territory. None of the Clans were interested in going to war with one another, though they did not help the other clans.
By the 52000s, Clan Kraskt created an engine that worked off boiling water and spinning turbines. This astronomical creation was due to actions of several God-Clanners and Low-Clanners working together. Eventually, the classes began to see past their differences, and eventually a new caste emerged: The Academy-Clanners. These Clanners were composed indiscriminately of intelligent scientists, engineers, and knowledgeable people of all races.
While working for the interests of the Kraskti Overlord Kysr, the Academy-Clanners found his belief in the God/Low-Clanners system to be disturbing, eventually coming to the philosophy that all people were equal. Despite this, they found they could do little to fight the caste system unless they wished to be executed. Although, they came to the conclusion that, as the manufacturers of the newest technology, they had a good fighting chance to revolt. As such, they hosted gatherings within the factories to discuss philosophy, technology, plans for revolution, and their lives in general such as their families.
By the year 52009, the Kraskt Imperial Factory (The largest factory in Kraskt) produced the Kraskt-Brand Flamethrower, a new weapon that spewed gaseous, flaming oil. Rather than giving it to the military, the Academy Clanners of Kraskt staged a revolt in which they all equipped flamethrowers, and directly attacked the capitol. Despite the range advantage of the guns the Castle Guards used, the flamethrowers eviscerated the Castle Guard ranks quickly upon getting into range. From there, the revolutionaries ran into the castle, and to conserve fuel they relied on defenestrating their enemies. Upon meeting Overlord Kysr, rather than execute him as he thought, they simply gave him their ultimatum, which was to do away with the Caste System and to accept the equality of all people. The Overlord refused, and was burned on his throne, his charred corpse thrown off of it, and the throne itself tossed out of a window.
The Kraskti Revolution, as it came to be known, sparked the fire of revolt in the other clans. Despite their initial ambition, initial revolts were quickly disabled as the governmental guards of the other clans had their security on high-alert; additionally, the other clans lacked the specific technologies to disable their monarchies.
While the Failed Revolutions of 52010 occurred, the Kraskt Assembly, which had been quickly formed as a form of government after the death of Overlord Kysr, agreed to send the latest technology to revolutionaries in the different clans. As such, early “Automatic Land-boats” dragged flamethrowers across ancient roads to the other continents. Unfortunately, by the time the shipments arrived, the Kraskt People’s Factory (as it had been renamed) had already created stronger, longer range, safer flamethrowers. By the year 52015, the other clans’ academies had been given the blueprints to steam engines, flamethrowers, automatic land-boats, as well as other useful, domestic, and militaristic technologies. With the advanced technology, as well as assistance from some veteran revolutionaries from Kraskt, the other clans’ overlords began to fall, starting with Nckri, then Untrk, then Lykt, then Dreschkt, then Wxli, then Ntre, and finally Hvri by 52020.
From there, the “Grand Assembly” (Iskatnkr) hosted a book burning in their new capital of Drkor, setting flame to all the “Book of Clans” they could find, with the exception of one that was stored security at the bottom of Kraushkotkin in Drkor, locked away in a specifically made coffin; the key was placed inside a metal box, and the box was welded shut.
While revolts from the Overlord Loyalists occurred during the rule of the Iskatnkr Assembly, they failed due to their low numbers, growing lack of support, and due to fighting some of the most gifted minds on Kghich. Within the decade, the Loyalist terrorist attacks ceased.
Due to the integration and toleration for all races, its emphasis on equality, and the acceptance of progressive and technological advancements, the Iskatnkr Assembly did not falter.
In the 53000s, the Nyeloth had created an engine that could go the speed of light, transfer organs to machines, and program AI. In 53020, the government’s space program decided to equip a light speed engine a massive, nearly space worthy vessel. The next year, though, Nyeloth astronomers predicted an imminent asteroid strike that was going to impact Kghich. They predicted the crater would be around 752 kilometers and would completely decimate the surface (if not all of) Kghich. As such, the government hosted a program in which civilians could have their brains transferred into responding, mechanical bodies that required no nutrients to survive. The government first held the program in private as to transfer important people to these suits to guarantee their survival. These suits were currently unseen by the public as to keep the public calm. Despite their best efforts, news got out when civilians spotted “stars” that became larger by the day. People asked for an answer, and the government reluctantly gave one. As such, the program became public, and civilians waited in lines to receive these mechanical bodies. The meteors, though, were to impact soon, and the space vessel was fitted to leave the planet along with most of the civilians. The vessel, named Skalke (after the ancient Goddess of Water and Life), transported civilians out of the planet’s atmosphere as the asteroids devastated the surface.
The Skalke was not well lit: it was mostly dark with the exception of a line of dark blue light every few meters. It also had no windows.
In their haste (or possibly due to the revenge of left-behind civilians), the bodies of the civilians onboard were not well kept and rotted quickly without a functioning brain inside them. As such, the Nyeloth were stuck inside their mechanical bodies. The Nyeloth, in their new bodies, drifted along space with no home other than the Skalke. Other ships were slowly added to the fleet. The several million immortal Nyeloth had no way of reproducing onboard.
As they drifted along, a new culture (or feeling) of depression, worthlessness, and lack of feeling (primarily physically, but in many cases emotionally as well) took over the Nyeloth peoples. The Nyeloth produced more vessels simply for the comfort of not being cramped inside the Skalke with every other mechanical being. They almost began to hate each other.
In 53031, in an attempt to “boost the morale” of the generation, a Nyeloth by the name of Khursr began a class to educate the “younger” Nyeloth on culture, as they may have lacked a complete education on Kghich. The teacher told the students of ancient history beginning from the early 30000s to modern day, excluding the final moments of Kghich. The students though were primarily interested (and inspired by) the determination of the Eight Clans. Upon asking around, the students asked around, getting DNA tests to see what clans they were from. The trend did spark up in the rest of the ship, and people from around the fleet found interest in seeing their heritage. Eventually, the entire population had their DNA tested, and people began to color their armor in the same colors of their clans, and put the emblem of their specific clan on their chest. While the brighter colors was a nice contrast to the dark rooms of the Skalke and other vessels, the trend only lasted so long and eventually the dark, depressing boredom overtook the Nyeloth.
They proceeded to drift for millennia to come.
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